float 4x4 matWorldViewProj;

technique basic
{
	pass p0
	{
		VertexShader = compile vs_5_0 mainVS();
		PixelShader = compile px_5_0 mainPS();
	}
}

void mainVS(
	in float4 inPosition : POSITION0,
	in float4 inColor : COLOR0,
	out float4 outPosition : POSITION0,
	out float4 outColor : COLOR0)
{
	outPosition = mul(inPosition, matWorldViewProj);
	outColor = inColor;
}

void mainPS(
	in float4 inColor : COLOR0,
	out float4 outColor : COLOR0
	)
{
	outColor = inColor;
}